
Or him carrying a pocket light that can get him out of tricky situations but can only be used for a few seconds at a time. They can do stuff like Alan wrapping a chain of Christmas lights around him which work for a short duration. Conclusionįinally, from what it seems, the trusty flashlight will return for the sequel and we just want Remedy to expand a lot on that idea. Shifting the gameplay from action to escape is a very good turn for the franchise and there is no doubt in my mind that Remedy will nail it no matter what choices they make. I want those guns-blazing moments to be rare and make you feel like you are truly fighting for your life. Stealthing your way across, scavenging resources, and finding small traces of light all the while running and hiding from darkness-infested humans and creatures can add a great element of resource management alongside crap your pants horror and will be something that we would love to see implemented to some degree here.Ĭontinuing on that survival horror theme, guns will still be a big part of the experience I am certain, and since Remedy is masters of creating the best feeling pistol out of any other game in the industry. Having a small hub world like in The Evil Within 2 or an even larger open-world map will sell the survival horror fantasy perfectly if you think about it.
#Alan wake 2 genres how to#
They don’t know how to properly end them.Ĭontrol kind of ended decently so we are hoping that Alan Wake 2 will have a proper beginning, middle, and end. I love Remedy, don’t get me wrong but there is a consistent problem with their games. Sam Lake knows how to write and the writing in all Remedy games is very top-notch except maybe the endings.
#Alan wake 2 genres free#
There are a lot of memories we have from that setting and the world-building was just incredible so to see Alan stuck there, battling his psyche and the darkness to break free can make for a great plot. New locations will be great but please allow us to visit Bright Falls from the first game at least once just to see what has changed and how that town is fairing these days. Make Alan Wake 2 a memorable adventure that stands strong with the likes of other horror games and isn’t something that is overlooked. Secondly, go all-in on horror and don’t hold back. Balance that out and make sure the resources can be managed more via smarts and less via design. Survival horror you say? We trust the skills of Remedy there is no doubt, but if it’s going to be survival horror then please don’t make it annoying to find and craft stuff and make us deprived of everything just for the sake of it.

They are my favorite band and it’s been a while since the launch of their new album so hey, why not feature the entire album in Alan Wake 2? Great Plot Poets and Remedy are like peanut butter and jelly and I want their new song to be featured in the game. Max Payne featured “Late Goodbye”, Alan Wake featured a whole bunch of songs from them including but not limited to “War” and “The Poet And The Muse”, Quantum Break had a version of “The Labyrinth” hidden and Control featured “The Dark Disquiet” and the amazing and original song that played during the Ashtray Maze titled “Take Control”. The first thing that I want personally more than anything is the integration of another song from Poets of the Fall. With that out of the way let’s get to it. “Steven King once wrote that nightmares exist outside of logic and there’s little fun to be had in explanations.” Musicīack into speculation territory so I don’t want anyone to take any of this as confirmation as these are things we are hoping or wanting to see in the game.
